local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1
L0_1 = {}
L0_1.group_id = 133212299
L1_1 = {}
L2_1 = {}
L2_1.config_id = 299001
L2_1.monster_id = 25100101
L3_1 = {}
L3_1.x = -3595.027
L3_1.y = 200.595
L3_1.z = -2621.896
L2_1.pos = L3_1
L3_1 = {}
L3_1.x = 0.0
L3_1.y = 120.087
L3_1.z = 0.0
L2_1.rot = L3_1
L2_1.level = 27
L2_1.drop_id = 1000100
L2_1.pose_id = 1002
L2_1.area_id = 13
L3_1 = {}
L3_1.config_id = 299002
L3_1.monster_id = 25080301
L4_1 = {}
L4_1.x = -3597.953
L4_1.y = 200.019
L4_1.z = -2625.795
L3_1.pos = L4_1
L4_1 = {}
L4_1.x = 0.0
L4_1.y = 62.157
L4_1.z = 0.0
L3_1.rot = L4_1
L3_1.level = 27
L3_1.drop_id = 1000100
L3_1.pose_id = 1004
L3_1.area_id = 13
L4_1 = {}
L4_1.config_id = 299003
L4_1.monster_id = 25080301
L5_1 = {}
L5_1.x = -3598.358
L5_1.y = 200.073
L5_1.z = -2622.055
L4_1.pos = L5_1
L5_1 = {}
L5_1.x = 355.409
L5_1.y = 89.658
L5_1.z = 358.904
L4_1.rot = L5_1
L4_1.level = 27
L4_1.drop_id = 1000100
L4_1.pose_id = 1004
L4_1.area_id = 13
L5_1 = {}
L5_1.config_id = 299004
L5_1.monster_id = 25080301
L6_1 = {}
L6_1.x = -3597.219
L6_1.y = 200.032
L6_1.z = -2618.246
L5_1.pos = L6_1
L6_1 = {}
L6_1.x = 0.0
L6_1.y = 149.467
L6_1.z = 0.0
L5_1.rot = L6_1
L5_1.level = 27
L5_1.drop_id = 1000100
L5_1.pose_id = 1004
L5_1.area_id = 13
L1_1[1] = L2_1
L1_1[2] = L3_1
L1_1[3] = L4_1
L1_1[4] = L5_1
monsters = L1_1
L1_1 = {}
npcs = L1_1
L1_1 = {}
L2_1 = {}
L2_1.config_id = 299006
L2_1.gadget_id = 70950123
L3_1 = {}
L3_1.x = -3592.55
L3_1.y = 203.958
L3_1.z = -2621.332
L2_1.pos = L3_1
L3_1 = {}
L3_1.x = 11.794
L3_1.y = 250.692
L3_1.z = 351.543
L2_1.rot = L3_1
L2_1.level = 27
L2_1.area_id = 13
L3_1 = {}
L3_1.config_id = 299007
L3_1.gadget_id = 70950124
L4_1 = {}
L4_1.x = -3593.01
L4_1.y = 206.88
L4_1.z = -2618.358
L3_1.pos = L4_1
L4_1 = {}
L4_1.x = 316.66
L4_1.y = 176.626
L4_1.z = 332.598
L3_1.rot = L4_1
L3_1.level = 27
L3_1.area_id = 13
L1_1[1] = L2_1
L1_1[2] = L3_1
gadgets = L1_1
L1_1 = {}
regions = L1_1
L1_1 = {}
L2_1 = {}
L2_1.config_id = 1299005
L2_1.name = "ANY_MONSTER_DIE_299005"
L3_1 = EventType
L3_1 = L3_1.EVENT_ANY_MONSTER_DIE
L2_1.event = L3_1
L2_1.source = ""
L2_1.condition = "condition_EVENT_ANY_MONSTER_DIE_299005"
L2_1.action = "action_EVENT_ANY_MONSTER_DIE_299005"
L2_1.trigger_count = 0
L1_1[1] = L2_1
triggers = L1_1
L1_1 = {}
variables = L1_1
L1_1 = {}
L1_1.suite = 1
L1_1.end_suite = 0
L1_1.rand_suite = false
init_config = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L2_1.monsters = L3_1
L3_1 = {}
L4_1 = 299006
L5_1 = 299007
L3_1[1] = L4_1
L3_1[2] = L5_1
L2_1.gadgets = L3_1
L3_1 = {}
L2_1.regions = L3_1
L3_1 = {}
L2_1.triggers = L3_1
L2_1.rand_weight = 100
L3_1 = {}
L4_1 = {}
L5_1 = 299001
L6_1 = 299002
L7_1 = 299003
L8_1 = 299004
L4_1[1] = L5_1
L4_1[2] = L6_1
L4_1[3] = L7_1
L4_1[4] = L8_1
L3_1.monsters = L4_1
L4_1 = {}
L5_1 = 299006
L6_1 = 299007
L4_1[1] = L5_1
L4_1[2] = L6_1
L3_1.gadgets = L4_1
L4_1 = {}
L3_1.regions = L4_1
L4_1 = {}
L5_1 = "ANY_MONSTER_DIE_299005"
L4_1[1] = L5_1
L3_1.triggers = L4_1
L3_1.rand_weight = 100
L1_1[1] = L2_1
L1_1[2] = L3_1
suites = L1_1
function L1_1(A0_2, A1_2)
  local L2_2, L3_2
  L2_2 = ScriptLib
  L2_2 = L2_2.GetGroupMonsterCount
  L3_2 = A0_2
  L2_2 = L2_2(L3_2)
  if L2_2 ~= 0 then
    L2_2 = false
    return L2_2
  end
  L2_2 = true
  return L2_2
end
condition_EVENT_ANY_MONSTER_DIE_299005 = L1_1
function L1_1(A0_2, A1_2)
  local L2_2, L3_2, L4_2
  L2_2 = ScriptLib
  L2_2 = L2_2.AddQuestProgress
  L3_2 = A0_2
  L4_2 = "7219612_finish"
  L2_2 = L2_2(L3_2, L4_2)
  if 0 ~= L2_2 then
    L2_2 = ScriptLib
    L2_2 = L2_2.PrintContextLog
    L3_2 = A0_2
    L4_2 = "@@ LUA_WARNING : add_quest_progress"
    L2_2(L3_2, L4_2)
    L2_2 = -1
    return L2_2
  end
  L2_2 = ScriptLib
  L2_2 = L2_2.AddQuestProgress
  L3_2 = A0_2
  L4_2 = "7219614_finish"
  L2_2 = L2_2(L3_2, L4_2)
  if 0 ~= L2_2 then
    L2_2 = ScriptLib
    L2_2 = L2_2.PrintContextLog
    L3_2 = A0_2
    L4_2 = "@@ LUA_WARNING : add_quest_progress"
    L2_2(L3_2, L4_2)
    L2_2 = -1
    return L2_2
  end
  L2_2 = 0
  return L2_2
end
action_EVENT_ANY_MONSTER_DIE_299005 = L1_1
